GMH2 Hair Script v2.6.2
A content to assist clients with changing over/alter polygon hair to Maya Hair or creating cutting edge polygon hair strips without any problem.
GMH2 is a further developed form of GMH content, had some expertise in hair demonstrating and adapting, created by Phung Dinh Dzung at Thunder Cloud Studio
Client can without much of a stretch model complex hairdos utilizing conventional polygon demonstrating strategy and convert to Maya Hair utilizing GMH2 with 2 straightforward advances. Not at all like the more established rendition GMH, GMH2 can change polygon over to Maya hair with only 1 single tick overall quite spotless.
latest version 2.6 features include the option to bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.Known compatible Renderer: Vray, MentalRay, Maya Software, Arnold, RendermanCompatible with (32 bit and 64 bit): Maya 2015, 2016, 2017*note: Primary platform: Window.For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.
UPDATE NOTES –
Version 2.6.1 January 4, 2017Fix Bug when component selection are disable after conversionFor Maya 2018 simulation : please change your Evaluation mode in Preference to “DG”
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